
Even here, however, the game plods along with little to do or see outside of rusted rooms that may occasionally hold a corpse. When the five playable characters are introduced, Supermassive spends far too much time developing them, and the experience drags for a good 30 to 40 minutes until they step foot on the ghost ship. I won’t spoil too much, but the answers the game provides to your burning questions are not satisfying. In the five or six hours of gameplay that follow this reveal, not much else happens in terms of narrative build up. Being able to play this type of horror game with friends brings a fun new wrinkle to Supermassive’s formula, but a bland story and poor pacing leads to far too much downtime, and boredom sets in.īefore the experience hits a lull, Supermassive does a nice job of setting the stage for players through a flashback sequence that shows an old war ship transform into a ghost-infested nightmare filled with dead soldiers. The game is brimming with jump scares, life-or-death decisions, chapters ending with a creepy curator discussing what happened, and known actors (like Shawn Ashmore, Ayisha Issa, and Pip Torrens) delivering great performances. The studio’s fingerprint is immediately recognizable in Man of Medan. Man of Medan is the spiritual successor to Supermassive Games’ brilliant PlayStation 4 title Until Dawn. This is one of those games that is enhanced by players talking as the horror unfolds. In online co-op, even if your characters are together, you may see things your friend doesn’t, which fosters a pervasive sense of uncertainty, paranoia, and fear. The reactions from your friends enhance any scenario, whether you pull off a narrow success or miss a button prompt that results in a character’s death.

The Dark Pictures: Man of Medan is at its best when you are playing it with friends, either two-player co-op online (which gives you control of different characters at the same time) or with five people in the same room (with each controlling a specific character and passing the gamepad). My friend and I sit in silence for a few seconds, and then we both burst into nervous laughter over the craziness of what just transpired. Over my Xbox Live headset, my friend screams, “Stop! It’s me! You’re attacking me!” His words come too late, however my knife descends into his character’s side one last time, stealing his life. Rather than running away, I stand my ground and jab a knife into the ghoul.

I let out a startled shriek as a two-headed demon leaps into the room.
